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9 months ago
// Copyright Zelle Games
#pragma once
#include "CoreMinimal.h"
#include "PlayMontageCallbackProxy.h"
#include "BehaviorTree/Tasks/BTTask_BlackboardBase.h"
#include "BTTask_Attack.generated.h"
/**
*
*/
UCLASS()
class STREETPUNKZ_API UBTTask_Attack : public UBTTask_BlackboardBase
{
GENERATED_BODY()
virtual EBTNodeResult::Type ExecuteTask(UBehaviorTreeComponent& OwnerComp, uint8* NodeMemory) override;
protected:
UPROPERTY()
UBehaviorTreeComponent* OwnerComponent;
UPROPERTY()
UPlayMontageCallbackProxy* MontageCallbackProxy;
};