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14 lines
336 B
14 lines
336 B
9 months ago
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// Copyright Zelle Games
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#include "BTT_MoveToEnemy.h"
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#include "AIController.h"
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#include "Unit.h"
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EBTNodeResult::Type UBTT_MoveToEnemy::ExecuteTask(UBehaviorTreeComponent& OwnerComp, uint8* NodeMemory)
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{
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AcceptableRadius = Cast<AUnit>(OwnerComp.GetAIOwner()->GetPawn())->Range;
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return Super::ExecuteTask(OwnerComp, NodeMemory);
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}
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