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21 lines
487 B
21 lines
487 B
8 months ago
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// Copyright Zelle Games
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#pragma once
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#include "CoreMinimal.h"
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#include "BehaviorTree/BTTaskNode.h"
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#include "MoveToRandomSpot.generated.h"
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/**
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*
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*/
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UCLASS()
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class STREETPUNKZ_API UMoveToRandomSpot : public UBTTaskNode
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{
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GENERATED_BODY()
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virtual EBTNodeResult::Type ExecuteTask(UBehaviorTreeComponent& OwnerComp, uint8* NodeMemory) override;
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virtual void TickTask(UBehaviorTreeComponent& OwnerComp, uint8* NodeMemory, float DeltaSeconds) override;
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float TimeSinceExecute;
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};
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