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35 lines
743 B
35 lines
743 B
9 months ago
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// Fill out your copyright notice in the Description page of Project Settings.
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#pragma once
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#include "CoreMinimal.h"
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#include "GameFramework/Actor.h"
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#include "Equipment.generated.h"
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UCLASS()
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class STREETPUNKZ_API AEquipment : public AActor
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{
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GENERATED_BODY()
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public:
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// Sets default values for this actor's properties
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AEquipment();
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protected:
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// Called when the game starts or when spawned
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virtual void BeginPlay() override;
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public:
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// Called every frame
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virtual void Tick(float DeltaTime) override;
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UPROPERTY(BlueprintReadWrite, Category="Equipment Info")
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FText Name;
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UPROPERTY(BlueprintReadWrite, Category="Equipment Info")
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FText Description;
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UPROPERTY(BlueprintReadWrite, Category="Equipment Info")
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int32 Cost;
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};
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