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25 lines
453 B
25 lines
453 B
9 months ago
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// Fill out your copyright notice in the Description page of Project Settings.
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#pragma once
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#include "CoreMinimal.h"
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#include "Equipment.h"
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#include "Weapon.generated.h"
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/**
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*
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*/
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UCLASS()
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class STREETPUNKZ_API AWeapon : public AEquipment
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{
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GENERATED_BODY()
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protected:
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UPROPERTY(BlueprintReadWrite, Category="Components")
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TObjectPtr<UStaticMeshComponent> StaticMesh;
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public:
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UPROPERTY(BlueprintReadWrite, Category="Stats")
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float Attack;
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};
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